

But, as Machiavelli says, politics and morals don’t mix. I love video games!īeing on the receiving end of a climate catastrophe isn’t fun, especially if you’ve been playing by the rules. It felt deliciously evil to be a Scrooge character on a permanent global scale, and I could always turn away the Ghost of Acidified Oceans Future. Even if you turn the ‘intensity’ dial up to 11, the most they’ll do is create minor nuisances on your path to climate refugee-creating victory. River floods and tornadoes are hardly going to destroy a city, and you’ll have reliable protections against many of these disasters later on in the game. Most of the time, unfortunately, they’re not much of a hinderance. They’ll get coastal tiles, after all.Īs the world heats up and the ice starts melting, natural disasters will grow in number and intensity. The seas rise, drowning millions across the world, while the Mali sit and laugh from their desert cities.

You can end all fossil fuel production, cancel all of your flights, and preach peace and harmony through nature…but the goddamn Romans and Aztecs aren’t listening and keep pumping out their black smoke. Rather, it’s portrayed as realistically as it can be.
#Civilization vi gathering storm review series
As the language shifted from global warming into climate change, so too has the Civilization series Gathering Storm is the second expansion pack for 2016’s Civilization VI – and the best.Ĭlimate change in Gathering Storm isn’t just a neat mechanic designed to spice up the late game. Keep your tiles clean of pollution, or they’ll rot away. That said, it’s playfully appropriate that it was one of the first games (if not the first) to feature global warming as a game mechanic. No health bars for units, no unique attributes for playable civs, no Deity difficulty, and only 14 available civs. The original Civilization game is very clean.
